Trending Now - Control Resonant Preview Reveals New Gameplay Features
WHO:
Mikael Kasurinen - Creative Director at Remedy
Sergey Moho - Lead Gameplay Designer at Remedy
Thomas Puha - Communications Director at Remedy
Dylan - Main character in Control Resonant, brother of Jesse Faden
Jesse Faden - Main protagonist of Control, not a playable character in Control Resonant
Zoe de Vera - New character in Control Resonant who communicates with Dylan
WHAT:
Control Resonant is a sequel to the 2019 game Control.
The game is a melee-focused semi-open-world action RPG.
Jesse Faden is confirmed to not be a playable character in Control Resonant.
Control Resonant features multiple skill trees and character builds.
Players cannot unlock every skill and ability in a single playthrough.
The main weapon in Control Resonant is called the Aberrant, which has a primary form, secondary form, and combo ender.
The game will not feature a parry button; it emphasizes a push-forward, action-driven combat style.
Control Resonant will have a better map than its predecessor, focusing on distinctive quest options.
The game will target 60 frames per second (FPS) across Xbox Series X/S, PS5, and PC.
There is a dialogue system with choices, but only one ending in the game.
Players can change Dylan's clothing and hairstyle at any time.
WHERE:
The game is set in Manhattan, which has been altered due to The Hiss.
The game features various districts in Manhattan.
WHEN:
The private online event showcasing the game occurred in February 2026.
The game is currently in its alpha stage of development as of March 2026.
Remedy has not yet revealed a specific release date for Control Resonant.
WHY:
The design choices, such as the lack of a parry button and the focus on melee combat, are intended to keep players in control and engaged in aggressive play.
The dialogue system was inspired by the game Firewatch to allow players to make choices while moving.
HOW:
Players can customize their builds in a location called The Gap, similar to Alan Wake 2’s Mind Place.
The game will feature a variety of quests, including 'Dylan’s Journey' and World Quests, along with smaller action bits and puzzles.
The game engine, Northlight, has been tuned to enhance draw distance and support more enemies on screen simultaneously.
In exciting news for gamers, Remedy has announced Control Resonant, a sequel to the 2019 game Control, which is currently in its alpha stage of development and set in a transformed Manhattan. This melee-focused, semi-open-world action RPG will feature the main character Dylan, who is the brother of Jesse Faden, although Jesse will not be a playable character, and players can customize Dylan's appearance while navigating through various districts and engaging in action-driven combat. Control Resonant will include a dialogue system inspired by Firewatch, multiple skill trees, and a variety of quests, but it will not have a parry button, emphasizing a push-forward style of play.