Trending Now - Nvidia's DLSS 5 Promises Groundbreaking Ai-driven Graphics
WHO:
Jensen Huang, founder and CEO of NVIDIA
Todd Howard, studio head and executive producer at Bethesda Game Studios
Jun Takeuchi, executive producer and executive corporate officer at CAPCOM
Charlie Guillemot, co-CEO of Vantage Studios
Major publishers and game developers including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft, and Warner Bros. Games
WHAT:
Jensen Huang demonstrated DLSS 5 using a system with two RTX 5090 GPUs during the GTC 2026 keynote.
DLSS 5 is designed to run in real time at up to 4K resolution.
DLSS 5 will be integrated into games including The Elder Scrolls VI: Oblivion remake, in addition to previously mentioned titles.
Jensen Huang described DLSS 5 as the "GPT moment for graphics," emphasizing its blend of handcrafted rendering with generative AI.
DLSS 5 is designed to run in real time at up to 4K resolution for smooth, interactive gameplay.
Todd Howard stated, “When NVIDIA showed us DLSS 5 and we got it running in Starfield, it was amazing how it brought it to life. We’ve played it. We can’t wait for all of you to do so as well.”
Game developer Mike Bithell criticized DLSS 5, stating, “For when you absolutely, positively, don’t want any art direction in your gaming experience. Disappointing to see anyone take this nonsense seriously. Such a mess.”
NVIDIA DLSS 5 introduces a real-time neural rendering model that enhances video game realism with photoreal lighting and materials.
DLSS 5 is described as NVIDIA's most significant breakthrough in computer graphics since the introduction of real-time ray tracing in 2018.
DLSS 5 will be integrated into over 750 games, evolving from performance enhancement to visual fidelity transformation.
DLSS 5 will support up to 4K resolution for smooth, interactive gameplay.
DLSS 5 will be available in games including AION 2, Assassin’s Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, and Where Winds Meet.
WHERE:
NVIDIA is headquartered in Santa Clara, California, USA (implied from the context of the company).
WHEN:
DLSS 5 is set to arrive in the fall of 2026.
DLSS was first released in 2018.
WHY:
The motivation behind DLSS 5 is to bridge the gap between rendering and reality, allowing game developers to create photorealistic graphics that were previously only achievable in Hollywood visual effects.
HOW:
DLSS 5 uses a real-time neural rendering model that infuses pixels with photoreal lighting and materials, anchored to source 3D content and consistent from frame to frame.
DLSS 5 provides developers with controls to adjust blending, contrast, saturation, and gamma, and allows them to mask specific objects or areas to be excluded from enhancement.
DLSS 5 uses an AI model that takes a game’s color and motion vectors for each frame as input to generate photoreal lighting and materials.
The AI model is trained to understand complex scene semantics and environmental lighting conditions by analyzing a single frame.
Game developers are provided with detailed controls for intensity, color grading, and masking to maintain each game’s unique aesthetic.
(UPDATED March 17, 2026 07:23 UTC)
During the GTC 2026 keynote, Jensen Huang showcased DLSS 5, which operates in real time at up to 4K resolution using a system equipped with two RTX 5090 GPUs. This cutting-edge technology will be integrated into upcoming games, including the highly anticipated remake of The Elder Scrolls VI: Oblivion, along with other previously announced titles. DLSS 5 employs a real-time neural rendering model that enhances pixels with photorealistic lighting and materials, ensuring consistency from frame to frame based on the original 3D content.
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(UPDATED March 17, 2026 01:30 UTC)
In a major announcement, Jensen Huang described DLSS 5 as the "GPT moment for graphics," highlighting its innovative combination of handcrafted rendering with generative AI, designed to run in real time at up to 4K resolution for smooth gameplay. Todd Howard expressed excitement about the technology after seeing it in action with Starfield, stating it dramatically enhanced the game's visuals, while game developer Mike Bithell offered a contrasting view, criticizing DLSS 5 for lacking artistic direction and calling it a disappointing approach. DLSS 5 also gives developers the ability to fine-tune various visual elements like blending and contrast, while allowing them to exclude specific objects or areas from enhancement.
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(UPDATED March 16, 2026 23:14 UTC)
In a major announcement, NVIDIA unveiled DLSS 5, a groundbreaking real-time neural rendering model that promises to revolutionize video game realism with photoreal lighting and materials, set to launch in the fall of 2026. This significant advancement, described as NVIDIA's most important breakthrough in computer graphics since the introduction of real-time ray tracing in 2018, will be integrated into over 750 games, including popular titles like Hogwarts Legacy and Starfield. With the power of AI, DLSS 5 will enable developers to create stunning graphics that bridge the gap between rendering and reality, allowing for smooth, interactive gameplay at up to 4K resolution.