Trending Now - Cyberpunk 2077's PS5 Pro Update Boosts Graphics and Performance

WHO:

Digital Foundry - CD Projekt RED is the developer of Cyberpunk 2077.

Push Square - Kuba Knapik is the global art director for Cyberpunk 2077.

WHAT:

Digital Foundry - The PS5 Pro update introduces a non-RT performance mode that targets 90 frames per second with VRR active, achieving an 11.1ms frame-time compared to the standard 60fps at 16.7ms.

Digital Foundry - The update includes significant improvements to lighting, with ray traced lights, shadows, and reflections implemented using BVH8 (8-way Bounding Volume Hierarchy).

Push Square - The PS5 Pro update introduces three graphics options: Ray Tracing Pro (30fps, 40fps on VRR), Ray Tracing (60fps), and Performance (up to 90fps on VRR).

Digital Foundry - The Ray Tracing Pro mode is described as "the closest you'll get on consoles to the fully featured RT suite seen on PC," with some key compromises.

Digital Foundry - The update includes RT reflections primarily visible on car windows and select, highly glossy car bodywork, with most other surfaces relying on screen-space reflections.

Digital Foundry - The 60fps RT mode usually counts at or around 1440p, with a reduced RT feature set to boost frame-rate.

Digital Foundry - The non-RT performance mode targets 90 frames per second with VRR active, achieving an 11.1ms frame-time against the standard 60fps at 16.7ms.

Digital Foundry - The update is a free upgrade for existing owners of Cyberpunk 2077, providing a significant visual and performance enhancement over the standard PS5 version.

Digital Foundry - The Ray Tracing Pro mode targets 30 frames-per-second on 60Hz displays and aims for 40fps on 120Hz displays, with performance solid at 30fps but potential drops in the 40fps alternative.

Digital Foundry - The update includes significant improvements to sun shadows, which gain proper contact detail and stability over distance, eliminating shadow maps.

Digital Foundry - The update enhances sky lighting and emissive lighting, improving the visual quality of underpasses, walkways, and overhangs.

Digital Foundry - The non-RT performance mode targets 90 frames per second with VRR active, achieving an 11.1ms frame-time compared to the standard 60fps at 16.7ms.

Digital Foundry - The internal resolution for the Ray Tracing mode typically counts at or around 1440p, with PSSR upscaling to full 4K, but resolution is a touch compromised if targeting 40fps at 120Hz.

Digital Foundry - The Ray Tracing Pro mode is described as "the closest you'll get on consoles to the fully featured RT suite seen on PC."

Digital Foundry - The update includes RT ambient occlusion, which improves contact shadows compared to Screen-Space Ambient Occlusion (SSAO).

Digital Foundry - The internal resolution for the Ray Tracing mode typically counts at or around 1440p, with PSSR upscaling to full 4K.

Digital Foundry - The non-RT performance mode targets 90 frames per second with VRR active, achieving an 11.1ms frame-time compared to the standard 60fps at 16.7ms.

Digital Foundry - The Ray Tracing Pro mode is described as "Cyberpunk 2077's 'all in' visual showcase mode."

Digital Foundry - The update includes RT local shadows from point lights that add physically plausible penumbra and coverage.

Digital Foundry - The internal resolution for the Ray Tracing mode typically counts at or around 1440p.

Digital Foundry - The non-RT performance mode targets 90 frames per second with VRR active, achieving an 11.1ms frame-time.

Push Square - The update implements ray traced lights, shadows, and reflections using BVH8 (8-way Bounding Volume Hierarchy).

Digital Foundry - The Ray Tracing Pro mode targets 30 frames-per-second on 60Hz displays and aims for 40fps on 120Hz displays.

Digital Foundry - The update includes significant improvements to sun shadows, which gain proper contact detail and stability over distance.

Digital Foundry - The update enhances sky lighting and emissive lighting, improving the visual quality of underpasses, walkways, and overhangs.

Digital Foundry - The non-RT performance mode targets 90 frames per second with VRR active, achieving an 11.1ms frame-time compared to the standard 60fps at 16.7ms.

Digital Foundry - Cyberpunk 2077 received a PS5 Pro update that enhances graphics and performance.

Push Square - The PS5 Pro update introduces three graphics options:

Ray Tracing Pro: Targets 30 frames-per-second (40fps on VRR-enabled displays).

Ray Tracing: Targets 60fps with select ray tracing enhancements.

Performance: No ray tracing, emphasizes frame rate (up to 90fps on VRR-enabled displays).

Digital Foundry - The internal resolution for the Ray Tracing Pro mode is typically around 1440p, upscaled to full 4K.

Digital Foundry - The update is a free upgrade for existing owners of Cyberpunk 2077.

WHERE:

Push Square - The game is set in Night City, a fictional city in the Cyberpunk universe.

WHEN:

Push Square - The PS5 Pro update for Cyberpunk 2077 goes live on April 8th, 2026.

Push Square - The PS5 Pro update for Cyberpunk 2077 goes live on April 8th, 2026.

Push Square - The PS5 Pro update for Cyberpunk 2077 goes live on April 8th, 2026.

Digital Foundry - The review mentions having around a week of experience with the new update prior to its release.

WHY:

Push Square - Kuba Knapik stated, "The result is incredible, with every inch of Night City — every thermal katana, every gonk on the street, every supercharged sports car — coming to life."

Push Square - Kuba Knapik stated, "The result is incredible, with every inch of Night City — every thermal katana, every gonk on the street, every supercharged sports car — coming to life."

Push Square - Kuba Knapik stated, "The result is incredible, with every inch of Night City — every thermal katana, every gonk on the street, every supercharged sports car — coming to life."

Push Square - Kuba Knapik stated, "The result is incredible, with every thermal katana, every gonk on the street, every supercharged sports car — coming to life."

Push Square - Kuba Knapik stated, "The result is incredible, with every inch of Night City... coming to life."

Push Square - Kuba Knapik stated, "The result is incredible, with every inch of Night City — every thermal katana, every gonk on the street, every supercharged sports car — coming to life."

Digital Foundry - The update aims to provide the best visual presentation and performance for players on the PS5 Pro.

HOW:

Digital Foundry - The update utilizes PSSR (Pixel-Shader Super Resolution) technology for improved image quality, with a toggle to drop back to FSR2 remaining in the game.

Digital Foundry - The update utilizes PSSR (Pixel-Shader Super Resolution) technology for improved image quality.

Digital Foundry - The update utilizes ray tracing technology for improved lighting, shadows, and reflections, including the use of BVH8 (8-way Bounding Volume Hierarchy).

Digital Foundry - The game features improved contact shadows and ambient occlusion to enhance realism in scenes.

(UPDATED April 8, 2026 17:21 UTC)

The PS5 Pro update for Cyberpunk 2077 goes live on Wednesday, introducing a non-RT performance mode that targets 90 frames per second with VRR active, significantly improving frame times. This update also enhances lighting with ray traced lights, shadows, and reflections using advanced BVH8 technology, and offers three graphics options: Ray Tracing Pro, Ray Tracing, and Performance. Kuba Knapik expressed excitement about the update, stating that it brings every detail of Night City to life, from thermal katanas to supercharged sports cars.

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(UPDATED April 8, 2026 13:21 UTC)

The PS5 Pro update for Cyberpunk 2077 went live on Wednesday, offering a free upgrade for existing owners that significantly enhances both visuals and performance over the standard PS5 version. Digital Foundry describes the Ray Tracing Pro mode as the closest console experience to the full RT suite available on PC, although it does come with some compromises, such as limited RT reflections primarily on car windows and glossy surfaces. Kuba Knapik expressed excitement about the update, stating that it brings every detail of Night City to life, from thermal katanas to supercharged sports cars.

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(UPDATED April 8, 2026 11:17 UTC)

Digital Foundry has announced a significant update for the game, introducing a Ray Tracing Pro mode that targets 30 frames per second on 60Hz displays and aims for 40fps on 120Hz displays, although performance may drop when aiming for the higher frame rate. This update also enhances visual quality with improved sun shadows, better sky lighting, and emissive lighting, making environments like underpasses and walkways look more realistic. Kuba Knapik praised the results, saying that every detail in Night City, from thermal katanas to supercharged sports cars, truly comes to life thanks to the new Pixel-Shader Super Resolution technology included in the update.

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(UPDATED April 8, 2026 05:34 UTC)

The latest update for the game has introduced a Ray Tracing Pro mode that Digital Foundry describes as the closest experience to the fully featured ray tracing suite available on PC. This update enhances the visual quality with RT ambient occlusion, improving contact shadows, and features an internal resolution around 1440p that upscales to full 4K, while the non-ray tracing performance mode aims for 90 frames per second with variable refresh rate active. Kuba Knapik praised the results, highlighting how every detail, from thermal katanas to supercharged sports cars, comes to life thanks to the advanced Pixel-Shader Super Resolution technology used in this update.

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(UPDATED April 8, 2026 03:54 UTC)

Digital Foundry has unveiled a major update for Cyberpunk 2077, introducing a Ray Tracing Pro mode that serves as the game's ultimate visual showcase, featuring ray traced lights, shadows, and reflections. This update enhances the experience with local shadows from point lights, adding realistic penumbra and coverage, while the Ray Tracing mode typically runs at around 1440p. Kuba Knapik expressed excitement about the update, stating that the result is incredible, with every inch of Night City coming to life.

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(UPDATED April 8, 2026 01:22 UTC)

Digital Foundry has announced an update that enhances the visual experience in Night City, targeting 30 frames per second on 60Hz displays and aiming for 40fps on 120Hz displays with its Ray Tracing Pro mode. This update also brings significant improvements to sun shadows, sky lighting, and emissive lighting, which enhance the quality of underpasses, walkways, and overhangs. Kuba Knapik remarked on the results, saying, "The result is incredible, with every inch of Night City — every thermal katana, every gonk on the street, every supercharged sports car — coming to life."

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(UPDATED April 7, 2026 23:14 UTC)

Cyberpunk 2077, developed by CD Projekt RED, is set to receive a significant PS5 Pro update April 8th, which will enhance both graphics and performance for players. This free upgrade introduces three graphics options, including Ray Tracing Pro, which targets 30 frames-per-second, and a Performance mode that can reach up to 90fps on VRR-enabled displays, all while set in the vibrant fictional city of Night City. The update leverages advanced ray tracing technology to improve lighting, shadows, and reflections, ensuring players experience the best visual presentation possible.