Decade-long Zelda: Ocarina of Time Fan Remake Comes to Halt

WHO:

Screen Rant - Nintendo announced an official remake of Zelda: Ocarina of Time.

Time Extension - Giuseppe Macula is the developer behind the fan remake known as CryZENx.

WHAT:

Screen Rant - The fan-made CryZENx project has officially stopped after 10 years of work.

Time Extension - Macula announced that development on the Ocarina of Time project has "officially stopped."

Time Extension - Macula stated, "Finally, after 20 years, we got a real remake with a high budget."

Time Extension - Macula confirmed the Ocarina of Time project was officially dead on June 13th.

WHERE:

Time Extension - The project was developed in Unreal Engine 4 and later transitioned to Unreal Engine 5.

WHEN:

Time Extension - Development on the CryZENx project began in 2015.

Time Extension - Macula shared his announcement on June 9th and confirmed the project's end on June 13th.

Time Extension - Nintendo's official remake is scheduled to release later this year.

WHY:

Time Extension - Macula decided to stop development because he does not want to "step" on what Nintendo is doing.

HOW:

Time Extension - Macula released new demos featuring high-definition recreations of Hylian locations throughout the development of the project.

(UPDATED June 22, 2026 20:07 UTC)

Nintendo has officially announced a remake of Zelda: Ocarina of Time, leading to the end of the fan-made CryZENx project after ten years of development by Giuseppe Macula. Macula confirmed that he decided to halt his work to avoid interfering with Nintendo's plans, stating, "Finally, after 20 years, we got a real remake with a high budget." The official remake is set to be released later this year, while Macula's project, which transitioned from Unreal Engine 4 to Unreal Engine 5, is now officially dead as of June 13.