Silent Hill: Townfall' Teases Intrigue and High Expectations
WHO:
Collider - The game "Silent Hill: Townfall" is developed by Screen Burn Interactive, formerly known as No Code.
Eurogamer.net - The game is published by Konami.
Eurogamer.net - Silent Hill series producer Motoi Okamoto and Screen Burn's writer and director Jon McKellan are involved in the game's development.
WHAT:
Eurogamer.net - "Silent Hill: Townfall" is set to be released on September 24th on PC (Steam, Epic) and PS5.
Eurogamer.net - The game features a first-person horror mechanic, combat, and a narrative that aims to subvert player expectations.
Eurogamer.net - The game includes a recurring number motif: 204, and features elements like a ringing phone and an organ-donation box.
Eurogamer.net - The game will have three difficulty settings: story, normal, and nightmare.
Eurogamer.net - Players can save their progress by finding a phone and "saving yourself."
WHERE:
Eurogamer.net - The game is set in a coastal Scottish town named St. Amelia.
Eurogamer.net - The game features a setting that reflects a "gloriously unglamorous British town."
WHEN:
Eurogamer.net - "Silent Hill: Townfall" is scheduled for release on September 24th.
WHY:
Eurogamer.net - The developers aimed to create a town that feels authentic and relatable, drawing from their own experiences in similar communities.
Eurogamer.net - The narrative aims to preserve mystery and engage players in a psychological horror experience.
HOW:
Eurogamer.net - The game employs a CRTV mechanic that provides directional clues and outlines enemies when they are close.
Eurogamer.net - The game features a peek and hide mechanic for stealth gameplay.
Eurogamer.net - Puzzles in the game are designed to be meaningful and integrated into the narrative.
(UPDATED July 29, 2026 13:34 UTC)
The upcoming game "Silent Hill: Townfall," developed by Screen Burn Interactive and published by Konami, is set to be released on September 24 on PC and PS5. Set in the coastal Scottish town of St. Amelia, the game features a first-person horror mechanic, combat, and a narrative designed to subvert player expectations, along with a unique CRTV mechanic that provides directional clues. Players will navigate through this authentically crafted environment, solving meaningful puzzles and engaging in stealth gameplay, all while experiencing a psychological horror narrative that aims to preserve mystery.